A game character I designed for my 2nd year at school. I've wanted to create a character for a long time, it just always felt like such a long process I found hard to stay committed to, but having it as an assignment was a good enough motivator to see it through. Though there are many things I'd want to go back to put more work into, such as some of the clothing elements, I am just glad I have somewhat of an end product. I rigged him fairly quickly to get some basic poses and expressions out with Rigify, hope to have him exported out to be used in Unreal Engine.
All renders were done with blenders real-time rendering engine, Eevee.