Robert Banhegyi
Robert Banhegyi
Technical Artist
Toronto, Canada

Resourceful Technical Artist with a passion for problem-solving, always looking to push the boundaries of what’s achievable with today’s technology. If something is possible, I will find a way to do it.

Resume PDF

Skills

Shading3D Animation3D Modeling3D VisualizationCharacter ModelingLightingRiggingGame DevelopmentRetopologyLevel DesignShadersProgrammingPhotogrammetryPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Substance B2M
Substance B2M
Adobe Substance 3D assets
Adobe Substance 3D assets

Reel

Experience

  • Technical Artist at The Coalition Studio
    Canada
    July 2022 - Present

    I play a pivotal role in bridging the gap between the art and programming departments. I am actively involved in creating and managing artist-friendly tools and workflows, optimizing in-game assets for optimal performance, and designing shaders and visual effects to augment the aesthetic appeal of our titles. I work closely with artists to address and resolve technical challenges, ensuring their creative vision is accurately and efficiently realized within the game engine.

  • Technical Artist at Dark Slope Studios
    Toronto, Canada
    July 2021 - July 2022

    Working across multiple disciplines from art integration and optimization to shader development and VFX/Lighting. Responsible for ensuring that production surpasses any technical hurdles necessary to reach project goals.

  • 3D Generalist at Humber College
    Toronto, Canada
    December 2018 - May 2020

    Worked in a small team developing virtual reality experiences in collaboration with faculty leaders of applied programs in pursuit of creating innovative educational experiences.

    https://www.youtube.com/watch?v=x_Z73tzA4iw