Resourceful Technical Artist with a passion for problem-solving, always looking to push the boundaries of what’s achievable with today’s technology. If something is possible, I will find a way to do it.
I play a pivotal role in bridging the gap between the art and programming departments. I am actively involved in creating and managing artist-friendly tools and workflows, optimizing in-game assets for optimal performance, and designing shaders and visual effects to augment the aesthetic appeal of our titles. I work closely with artists to address and resolve technical challenges, ensuring their creative vision is accurately and efficiently realized within the game engine.
Working across multiple disciplines from art integration and optimization to shader development and VFX/Lighting. Responsible for ensuring that production surpasses any technical hurdles necessary to reach project goals.
Worked in a small team developing virtual reality experiences in collaboration with faculty leaders of applied programs in pursuit of creating innovative educational experiences.